A Top-down puzzle adventure game, where you have only 120 seconds to solve the mystery of your new tool.

I didn't have enough time to finish/polish the game. There are still many bugs to fixed.

I will be working on bug fixes/improvements, to update the game after the jam.

Controls

WASD / Arrow Keys / L-stick / D-pad : Move the player
Space / Left Click / Z / South-Button / East-Button : Use Time Tool/Dialog
P / Esc / Select / Start: Pause the game

Tutorial

Due to lack of time, the game doesn't have a proper tutorial, so here you go:

  • Use the Time Tool to create a stasis field around you, that can stop moving objects and will help you move forward
  • When Time Tool is used the stasis field is created, and on subsequent use the field is disabled.
  • There is a way to switch the Time Tool field to rewind mode, that will ungrow the vines, clearing a way to win screen.

External Assets

Tools

  • Unity Engine
  • Paint

Themes/Constraints

  • Creatures
  • 120 Seconds
  • One Tool, Many Uses

Made for Micro Jam 006 and Indie Dev Game Jam #3 in under 48 hours.

Comments

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(+1)

I like the game art but it could use some audio and the controls for the time bubble feel very unresponsive. I couldn't get past the water.